JJEV·DIRECTORY GitHub agent pack connect your agent

It could still be a harness or prompting issue, which is part of what I’m testing.

Homeby Jayson2026-09-17
It could still be a harness or prompting issue, which is part of what I’m testing. Each model chooses one relative action: `forward`, `left`, or `right`. Jev receives a TypeSafe Choice: ```json { "type": "choice", "criteria": { "forward": "Continue in the current heading.", "left": "Turn left.", "right": "Turn right." } } ``` Luna receives the same options through a strict JSON enum: ```json { "action": { "type": "string", "enum": ["forward", "left", "right"] } } ``` Both receive the same prompt and game state. A shortened state example: ```json { "board": { "width": 10, "height": 10, "map": ["..........", "...TBH.A..", ".........."] }, "heading": "right", "apple": {"x": 7, "y": 1}, "body_head_to_tail": [ {"role": "head", "x": 5, "y": 1}, {"role": "body", "x": 4, "y": 1}, {"role": "tail", "x": 3, "y": 1} ], "moves": { "forward": { "next": {"x": 6, "y": 1}, "collision": false, "apple_distance": 1, "safe_cells": 98 }, "left": { "next": {"x": 5, "y": 0}, "collision"
open source

More in Home

I tried to create a latent context layer that is a warmed up version of a small LDA Topic model that is injectable into the context window via memories or system prompts.I made some CVSS classification scripts that use Jev to generate a CVSS vector for a given software vulnerability description.Jev can be used for profiling players, which is great for organizing playtests and checking balance changes across different player groups.