Yup, and I have a lot more ideas with JEV, currently I’m working on a pretty niche use case FiveM cheaters using spoofers to bypass bans.
Homeby ⧹⎝ΞLMΛNI335⎠⧸2026-09-18
Yup, and I have a lot more ideas with JEV, currently I’m working on a pretty niche use case FiveM cheaters using spoofers to bypass bans.
I’m planning to use Jev as part of the decision engine to compare a player’s connecting identifiers against existing identity data and decide whether the identity looks legitimate, spoofed, or linked to a previously known user before allowing them access.
current decision engine can check 10 million user identifier from a DB (custom developped DB for the project, very specific but very fast on read operation), compare them, find similarities, decide if legit or not in between 20ms to 30ms, for a single player check req,
but when 200 player try to "check-in" at the same time, well it goes up to 800-1000ms per check
let's see if JEV can help speed up some of it