I originally made a nostalgic tech demo project for a city called Vesper from the 1997 game Ultima Online using Godot, Astra and Blender.
Gamesby Crono2026-09-19
I originally made a nostalgic tech demo project for a city called Vesper from the 1997 game Ultima Online using Godot, Astra and Blender.
Jev’s role was to help NPCs decide what to do next in the living-town experiment. Brought my tech demo to life.
The game gives it a character’s situation—personality, needs, commitments, remembered events—and a list of actions that are currently possible. Jev selects an action from that list.
(github project is in description)
https://www.youtube.com/watch?v=LZilhFs34Wo
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